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Garage Sale ?>

Garage Sale

Earlier this year I set out to make a game not based on general inspiration but a specific set of requirements. Those requirements were solely based on what I thought were the properties of a successful or “hit” game. While choosing concepts from that list, I ended up being inspired after all (restrictions tend to do that). Over the course of many months, I made a game that I, and many others, enjoy very much. The game is called Garage…

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Chocolate Factory ?>

Chocolate Factory

Now that the Island Siege Kickstarter campaign is over and the game has been successfully funded, I can move my focus to some of my other designs for awhile. I have finished construction of a prototype for one of my latest designs called Chocolate Factory. It is a game for 2-4 players that lasts about an hour. This particular copy of the game is going out to a publisher for review. Here’s an overview of the game: At a South American…

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Designer Notes: Island Siege ?>

Designer Notes: Island Siege

[Note: These design notes were originally posted at the kickstarter campaign for Island Siege.] Initial Design I created Island Siege with the goal to create a game where players had to balance construction with destruction. This manifested itself as fort building and cannonball hurdling in the Caribbean. After an early mock-up of the game, I knew I was on to something. The key mechanic involves rolling dice to attack forts (destruction). The catch is that this is also how you gain…

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Island Siege Kickstarter is Live! ?>

Island Siege Kickstarter is Live!

The Kickstarter campaign for my new game Island Siege is live! The publisher APE Games has done a fantastic job so far in putting the game together. The game will come with some great components like cards with gorgeous artwork, custom metal coins, and mini-meeples (smaller than a regular meeple, but just as cute). Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score…

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Monkey Lab “Variant” ?>

Monkey Lab “Variant”

When Monkey Lab was originally published, some changes were made to the original design that I was unaware of. Not until I opened a copy of the published game did I see that the cards were not quite as I expected. There was not much to do about it at the time, but I thought I’d share now this with anyone interested. Published Card Distribution: 8 x Move One Item 8 x Exchange 8 x Steal 8 x Move Twice…

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