Designer Notes: Island Siege
[Note: These design notes were originally postedĀ at the kickstarter campaign for Island Siege.] Initial Design I created Island Siege with the goal to create a game where players had to balance construction with destruction. This manifested itself as fort building and cannonball hurdling in the Caribbean. After an early mock-up of the game, I knew I was on to something. The key mechanic involves rolling dice to attack forts (destruction). The catch is that this is also how you gain…